Week 9 – Surveillance

Hello fellow co-conspirators!

Last week we delved into investigating your targets in order to learn their weekenesses. Today we’ll see how this happens in the world of Puppetmaster. Remember this guy:

You the good ol’ Agent, your stating unit and BFF (in the context of this game). As true believers in the cause, they behave slightly differently than other units. For starters you can only have one, and they don’t connect to other units in the map. Instead what they can do is spy on them, or as we call it enter Surveillance.

When the Agent is surveilling a target, they will learn everything about them, including their stats and who their connections are. This is the most direct weapon in your arsenal to uncover the network and thus, who is a better target.

Unfortunatley Agents are limited in how any surveillance missions they can go on at once, currently having a maximum of three. If a surveillance connection is cut, the player loses all information that their Agent could have given them about the target, including their contacts. As your knowledge of the network grows, you’ll have to carefully chose who you surveille.

Next week we move on to one of my favorite yet untested features of the game. Chosing the missions your recently captured units will be able to go on. It’s an interesting system with a lot of thought behind it, but no time to implement…until now. How does it go? well that’s for next week…

Happy conspiring!