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Week 15 – New economy

Hello fellow co-conspirators! These past few weeks I’ve been testing the game with other game designers around Vancouver. While watching them play I noticed something that bothered me….they all played the same way. As a strategy game, Puppetmaster should have different options for players to chose from. If several people are playing the exact same …

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Week 4 – Game Dev Nugget: Spend a lot of time on the action players will do the most

Hello fellow co-conspirators, If there is one single action in my game which encapsulates the core of the whole game, this is sending units on missions. Just like in an RTS sending commands is the 90% of what player do, so it is here. If you think of other great games and their core actions …

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